- Agonia Gimdinasdotr, a dwarf adherent of Valaya with a troubled past.
- Blitzkrieg, a dwarf slayer, and sworn enemy of skaven.
- Odger Tobold, a halfing pugilist armed with a stool, a tabletop, and no testicles.
- Johann von Immelscheld, a human squire who hates Chaos with a passion.
- Päther von Sternwart, a human astrologer who wants to join the Colleges of Magic.
- Sternchen, an ogre hedgewise who has a living stump in place of his right leg.
|Things that go bump in the night.|
Blitzkrieg got an infected wound, so finding a clean inn became even more important. After a while lightning illuminated an inn the distance. The gate was closed, but light came out of the windows, so Johann and Blitzkrieg climbed in through the wall. Odger meanwhile visited the ferry, where he found bloodstains, broken furniture, and some crowns in a bag. The ogre saw him, so they split the loot. From the stables disturbed neighs could be heard, so while the angry Johann kept banging on the door, Agonia, Odger, and Sternchen examined it. Opening the gate the horses ran out, nearly knocking the ogre down. Within the corpse of a boy was found, with a huge bitemark on his arm.
After a while the grossly fat innkeeper opened the bar room's door. His sole guest was a roadwarden, and a boy with bulbous eyes was washing up the floor behind the bar. The roadwarden Hans Jinkerst was distrustful towards the new guests, just as the innkeeper Otto. They told there was a bandit attack recently, and accused the party with being criminals too. Otto said the house was full, but in the end Hans convinced him to rent the common rooms to the new guests. Odger also tried to cook the venison he cut from the deer, but without any skills in cooking he only burned it. In the meantime Agonia cleaned Blitzkrieg's wound. Otto was shocked to learn the doom of his stablehand, but Hans said that's another good reason to keep the inn closed for the night.
After getting thier room our heroes realized that Otto locked their door, and their food was spiked, which wore them down a bit. Looking out the window Johann saw Otto leading a three legged monster into the building. The party hacked the door down, while Sternchen started jumping in the room until the floor broke down, and he fell into the kitchen with the ogre. Following a chanting the adventurers arrived in the cellar, where Odger fell and hurt his head thanks to a tripwire. In his anger he retreated to the kitchen.
|Might be a joke in the wargame, but here this guy would|
have massacred the party with ease.
After the battle the hostages were woken up. There was a lengthy argument about what should be the fate of the whole place. In the end they didn't burn it down, and Agonia consecrated it with a ritual. In the morning a group of roadwardens arrived who asked the adventurers to follow them to Nuln, where they will have to help them write a report about what happened.
I ran the adventure mostly as written, but I spiced the mutants up a bit because originally most of them was too generic for my taste. The session was rough and bumpy. Not only did we have to get used to a new ruleset, we also had players without any former WFRP experience, and there plenty of arguments about who does what. Having two arcane spellcasters and a trigger-happy Witch Hunter-wannabe didn't help either. The first battle was tedious (mostly because of using too tough monsters), but by the end the game ran much smoother. Still, I ended up implementing some house rules starting the second session to speed things up. They helped a lot, but I'll leave the details to my next report.