Showing posts with label tpk. Show all posts
Showing posts with label tpk. Show all posts

Tuesday, 24 December 2019

[Homebrew] The Portals of Eremus Have Opened

Like all good campaigns it started in a tavern.
By session #3 they stepped on the moon.
In August our HackMaster campaign ended with a glorious TPK, after which we decided to give the game some rest - it was fun, but it was becoming a bit tiresome, plus we were in the mood to play something else. My best and longest campaigns so far were my two Wilderlands of High Fantasy campaigns (using Swords & Wizardry Complete and D&D5e), and my homebrew Terminus campaign (using DCC RPG). Following the old wisdom "let the shoemaker stick to his last" I decided to run something akin to those: a gonzo kitchen sink sandbox inspired Wilderlands, Arduin, Tékumel, Wizardry 6-8, and the various Might & Magic games.

"I hope it won't be AD&D though" said one of my players after I told them my idea. Once again my plans to use my dream mix of AD&D 1e + 2e + house rules were delayed indefinitely. I rarely let my players have a say in what I'm going to run, but this time I had to agree with him, because I both wanted to minimize preparations and introduce some new players to the game, thus something lighter seemed beneficial. Enter Old-School Essentials, which I managed to upgrade last minute to the print version in the pledge manager, which closed on the night of the aforementioned TPK. After I got the pdf I began to revamp old materials, write new stuff, convert content from other games, draw shitty maps, outsource said maps to someone more skilled, and so on.

This isn't even my final form!
Thus Eremus was born, a continent on Anachron IV, a planet terraformed eons ago by the primogenitors to be a paradise on the galactic fringe. Then they fucked it up during their great war, and vanished without a trace, leaving behind the soldiers and creatures they summoned from across time and space to wage their battles. After a long dark age the survivors began to rebuild civilization.

The campaign which I named Portals of Eremus takes place millennia later, during the tumultuous centuries following collapse of the Tritonian Empire, which ruled over the entire region before it fell apart during the Succession Wars. The players are adventurers seeking fame and fortune in the Contested Lands, where barbaric kings began to raise kingdom upon the ruins of past nations.

We use a heavily modified and expanded version of OSE. Without going into details, the following resources are in use, more or less (sometimes an entire book, other times a few articles only):

Plenty of house rules are work in progress, under playtest, even totally untested. Nothing is set in stone, and if they won't work out as intended they will be changed, retconned, or thrown out. Not that I care too much about balance, but usability and simplicity are paramount. If we keep forgetting to use something, then it wasn't interesting in the first place and should be thrown out. Some highlights of my house rules document:
  • crapton of races for the wandering circus feel
  • monk, samurai, techno class conversions
  • a deck o' stuff table that keeps growing
  • learning skills and talents by training
  • improving ability scores by questing
  • smoother THAC0 and save charts
  • expanded secondary skill list
  • spell point based spellcasting
  • spellburn and spell mishaps
  • expanded weapon qualities
  • dungeon fortune cookies
  • combat maneuvers
  • psychic powers

I will go into the details in future posts. I will also consider writing session reports, but time and time again they have proven to be something I can't keep up with on the long. For now, enjoy the Holidays, and this overview map by Gábor Csomós (author of the excellent The Lost Valley of Kishar).

Work in progress overview map of Central Eremus

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Wednesday, 14 August 2019

[Content] Generic Fillable B/X Character Record Sheet

What the new campaign will end up looking like.
Summer has been busier than usual this year, if it wasn't obvious from the lack of blogposts. Miraculously it didn't have any effect on my campaigns - unlike the chain of bad decisions and critical hits that TPK-d my HackMaster party. My players started rolling up new level 1 characters immediately (that's the spirit!), but the process came to a halt as we ended up discussing that this might be a good time to give HackMaster some rest, and play something else. We agreed that an old-school kitchen sink sandbox using the B/X rules would be fun, so that's what I'm going to run starting this September or October.

I've spent a few hours on retooling one of my older character records into a bare-bones, printer friendly, form-fillable sheet. B/X has probably the largest amount of variants and descendants within the OSR. My game of choice is Old-School Essentials by Necrotic Gnome, but I wanted my character sheet to be useful for those too, who prefer some other flavour. Thus, there are no logos or watermarks on it. On the other hand, it has a place for race, in case you are running a variant with Advanced options. I hope you will find it useful!

Generic Fillable B/X Character Record Sheet (A4)
Generic Fillable B/X Character Record Sheet (US Letter)
Generic Fillable B/X Character Record Sheet with AAC (A4)
Generic Fillable B/X Character Record Sheet with AAC (US Letter)

Update #1: US Letter-size version added.

Update #2: Version with both descending and ascending AC addad.

Disclaimer: The DriveThruRPG links on this site are affiliate links. If you buy something through the link we'll get some credit for your purchase too.