Beauty is in the eye of the be'holder. |
I have ambivalent feelings about Venger's previous works. While there is a rampant creativity behind them I enjoy, it's often smothered by incoherent writing. Venger needs someone to discipline him, badly - preferably not with a whip, because he would enjoy that, but with strong criticism. Enter the fair prince of the Netherlands, whose passionate reviews of Venger's works lead to one of the most entertaining bromances I have seen in the history of the OSR. Him jumping aboard during the Kickstarter campaign was the straw that broke the camel's back, and made me shill out the money for the pdf.
I would gladly travel back in time to the very moment I selected my reward tier on Kickstarter to slap myself for being a miserly bastard and not going for the hardcover, because Cha'alt looks stunning. It's a lavishly illustrated book with a nice parchment background. The art styles are varied, and do a good job at telling what kind of kitchen sink madness awaits the reader in this book as the mecha battles, lovecraftian monsters, vast deserts, gonzo postapocalyptic scenes come alive on its pages. Sometimes it's unusually alive, thanks to the cosplayer photos used here and there instead of illustrations. They aren't bad at all, but they feel a bit out of place. Cha'alt uses colours to convey information: all chapters have a defining colour scheme that makes them immediately recognisable, and maps have sections differentiated by colouring too. Sometimes it goes a bit overboard, but it didn't make my eyes bleed. Most of the text is presented in a simple two column layout, with a rather minimalistic use of highlighting and bullet points. It's okay, because the majority of the entries are short anyway, but it does feel a bit lackluster after the clean german precision of Old-School Essentials. The stat blocks do deserve praise though: although far from groudbreaking, they use space effectively, are easy to read, and cover everything you need in a terse style. They are like a very light-weight version of HackMaster's combat rose.
People with 300 hp mechas are the kind of people one should befriend. |
Enough of the form though, let's talk about substance! Cha'alt offers a post-apocalyptic setting that feels like an unholy bastard of Gamma World, Tatooine, Dune, Lovecraft, and who knows what else. Originally a generic fantasy world, Cha'alt was first fucked up by the Old Ones for shits and giggles, then aeons later again when they re-awakened and started an apocalyptic war with the now technologically advanced surface dwellers. The current era is called the Obsidian age, where ancient technology, sorcery fueled by the corpses of fallen Old Ones, monsters mutated by the radioactive wastelands, and insane lovecraftian cults co-exist. There are also travellers from outer space who visit Cha'alt to extract the rare resource called zoth needed to refine the spice Mela'anj, which will destroy the planet in a few months. The latter is mentioned only casually once or twice, which is surprising considering saving or leaving the planet seems to be a great hook to kick off the campaign.
Rare photo of a ga'athrul mating ritual. |
The overview ends with a generic loot table for NPCs (simple but good), some meh magic items (the good ones are in the adventures), six elf sub-races with vague racial abilities (interestingly none of them has tentacles), a random chart for names (of course most of them has a'po'stro'phes), and some rules about saving throws, advantage and disadvantage, critical success and failure. This section was a bit of a letdown after all the zaniness seen so far, but it's just a slight downturn before Cha'alt picks up the pace again. We are 32 pages in, and the meat of the book is just about to begin, so buckle up!
Other parts of the series:
Part II: Dungeons and Demon Cat-Snakes
Part III: Fear and Loathing in the Black Pyramid
Disclaimer: The DriveThruRPG links on this site are affiliate links. If you buy something through the link we'll get some credit for your purchase too.
Thanks for the review. I enjoyed part one very much.
ReplyDeleteThe general setting information is so the GM wouldn't get caught with his pants down if the PCs suddenly feel like wandering the desert.
And there's a new KS for Cha'alt: Fuchsia Malaise. Merry Xma'as!
When will we get part 2, hoss?
ReplyDeleteEarly next week, so stay tuned. ;)
DeleteStill... holding... my breath!
DeleteSorry hoss, life as usual found a way to intervene. Next part is about 75% finished, and I'll spend my weekend far from anything interesting, so I won't have anything better to do than blogging.
DeleteDo Za'akiers need oxygen?
Yes, but we can breathe out of our tentacles. No prob, hoss. I'll be lurking nearby...
Delete